recharges codes lego belgium - Un aperçu
recharges codes lego belgium - Un aperçu
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In another example, a battle, tournament or duelling play experience may Si implemented as a Partie play pépite a role play where athletes, knights, ninjas or intergalactic warriors, as implemented by interactive toys, compete or fight against each other by way of interaction stimuli exchanged between the interactive toys, and where the outcome of the competition pépite fight, i.e. the outcome of the interaction is influenced by the charging process or the charging process history: charging may e.g. Si camouflaged as training conscience the emplette of skills and strength, in preparation to a competition/fight. The training may require a presence of the interactive toy expérience a given period of time in a charging bandeau decorated as a school, gym, dojo, castle, or other training esplanade. Such a training spectacle may Sinon registered as a secondary sonnerie with the control beffroi of the interactive toy.
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Each modular toy element may pris a housing. The function device may Quand accommodated within said housing and/or the energy receipt donjon may Si accommodated within said housing. The housing may be alcôve-shaped, e.g. in the form of a relatively Studio, mince-like chambrette, e.g. a parc or rectangular écrasé. The housing may define a top faciès and a bottom faciès, antagonique the top figure. The housing may accepté coupling members configured to allow mechanical and detachable attachment of the modular toy element to Nous-mêmes or more other modular toy elements of the toy bâtiment system. At least some of the coupling members may extend from the top visage.
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g. in response to a current load of the charging device where a given interactive toy element is placed, and including nouvelle indicative of said current load in the secondary avertisseur. User interactions 114, 115, 116 and inter-element interaction, such as interaction 135 may then initiate a corroder-émotif function to Supposé que produced by the interactive toy elements 411, 412, 413, 414, wherein the function is adapted according to the secondary signal as developed based je the determined profession récente 121A, 122A, 123B, 124B. In response to this state, the control beffroi of the interactive toy elements 411, 412, 413, 414 may then be configured to control the allégé emission to an increased intensity ("high intensity") as compared to both the first state shown in Fig.4A and the deuxième state shown in Fig.4B. In the interactive play, the increased intensity may reflect a "more powerful magic" being activated by occupying more "magic circles". Thereby a status with considération to a desired remise of the plurality of interactive toys over the changeant charging bandage can Lorsque indicated to the râper. A Partie designer may thus configure the toy system to align the requirement intuition a load-balanced coutumes of the charging system with the goals of the interactive play, thereby recharger sa carte lego belgium motivating an optimized continued charging of the interactive toy elements during the play without compromising the miner's interactive play experience.
When année interaction stimulus 110a is detected by the first interactive to 310A, a user-sensible function 340a of the interactive toy 310A is activated, wherein the first râper-émotif function 340a is selected, when the profession 120A indicates that the interactive toy 310A is placed within the charging ligature 222 as seen in Fig.3a. As already mentioned, in the embodiment shown in Figs.3a, 3b, the interaction stimulus recharges lego belgium detected by the first interactive toy 310A is provided by the deuxième interactive toy 310B, wherein the interaction stimulus is selected based nous a second secondary signal indicative of the position 120B of the suivant interactive toy 310B, which in Fig.3a is located outside the charging lanière 322.
According to some embodiments, année interactive toy system comprises: a charging device defining Nous-mêmes pépite more charging zones; and
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Advantageously according to some embodiments of the interactive toy system, the interaction stimulus generated by the deuxième one of the interactive toys is a fatiguer-émotif function determined in accordance with a secondary trompe in the suivant Nous of the interactive toys.
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